#pragma once
#include "Actor.h"
#include "Camera.h"
#include "RenderViewport.h"

namespace mini
{
	class CReflectionEffect : public CRenderViewport
	{
	public:
		CReflectionEffect();
		virtual ~CReflectionEffect();
		void buildRefCamera(const CPoint3F& eye, const CPoint3F& lookat);
		void buildRenderViewport();
		virtual void updateFrame(float fDeltaTime) override;
	};
}